Scalebound
Years of public demos brought it close enough to touch—just never close enough to play.
An internet archive of things that never arrived, appeared only briefly, or officially disappeared.
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Years of public demos brought it close enough to touch—just never close enough to play.
Principal photography was finished. Post-production had begun. The audience never arrived.
It left a 76-foot-deep foundation hole—but never a skyscraper.
Apple announced it, pictured it on packaging—and never sold a single one.
It entered the real world as Early Access, then vanished before a full release.
The public could buy it—but what they bought was always an experiment.
People lived in the prototype. The mass-produced house never followed.
It screened at festivals, then never entered ordinary circulation.
Google sold cloud gaming to the world, then closed the entire doorway three years later.
It was threaded through millions of Google accounts, then removed from the consumer internet.
It officially went on sale. Microsoft ended it just 48 days later.
A building designed for replaceable capsules waited for renewal—and received demolition instead.
It appeared in a live gameplay demonstration, but never reached an ordinary player.
It launched, retreated into closed beta, and shut down—all within the same year.
Nicolas Cage wore the Superman suit, but principal photography never began.
It reached cinemas worldwide. The last known print later vanished in a vault fire.
It was once an expensive screen spectacle. Today, only fragments and photographs remain.
Its foundations were under construction when war and political change stranded the megastructure between drawing and ruin.
It let travellers enter New York like gods. Then the building above the tracks was demolished.
Six-second loops shaped an internet language. Then uploads—and later much of the archive—disappeared.
Sony launched a first-party multiplayer game worldwide, then took it offline two weeks later.
A full-price online game launched, stopped selling six months later and became unplayable before its first anniversary.
Internet balloons crossed oceans and connected paying customers before the business proved impossible to sustain.
The service that helped make internet calling ordinary was retired into Microsoft's newer communications platform.
Every How Close score maps to a verifiable lifecycle stage. 85 means a public demonstration, 98 means limited public access, and 100 means it formally existed.
We separate established facts, official explanations and editorial interpretation. Every entry keeps its sources so you can follow the evidence.